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  1. PLAYHOUSE Competition Hacking the home to make play part of everyday (a) Competition Overview Play is an essential part of all our lives, whether child or adult. Be it playing sports, a board game or simply sharing jokes with friends, play is just as important to adults as building a den or playing dress-up is to a child. The Coronavirus outbreak has left many of us having to spend extended periods of time at home in lockdown, restricting the opportunity to socialise and play in ways that we are used to. How can we use creativity to encourage play at these unique times? (b) The Brief To design something that will enable people to play at home during lockdown. Your design could make an existing everyday activity playful, provide a break from work, or make work more fun. It could recreate some form of existing outdoor play inside the house, create a whole new type of game, or do something entirely different to create play! It could be for adults or children, and enable a person to play alone, with their family or housemates, or even with their neighbours or friends far away. Your design should only use objects commonly found in the house, garden or shed in its construction or as props. It could make play inside or outside the house (in the garden) or even on the house itself! Your design only needs to hypothetically work. Humour, whimsy and innovation are all encouraged! (c) Inspiration sources and examples For inspiration, you might consider the different types of play that exist. • Intellectual play: Solving mental mind games for pleasure. e.g. doing a board game. • Social play: Interacting with others through playful scenarios. e.g going to the pub or play-fighting. • Active play: Moving all or part of the body, to actively induce a playful state of mind. e.g going swimming • Extreme play: Using extreme scenarios or conditions to induce a range of emotions resulting in pleasure. e.g skateboarding. • Exploratory play: Using your senses to experience the world around you. e.g exploring the woods. • Imaginative play: Inventing scenarios in your imagination, and sometimes acting them out. e.g playing shop. • Creative play: Creating something new, for pleasure. e.g painting a picture • Frivolous play: Undertaking small and simple acts that induce a playful sensibility e.g. playing a prank. You might also find inspiration in the work of: Heath Robinson, Rube Goldberg or Japanese Chindogu. Some examples of designs created around the house might be: • House maze By using the furniture available in each room, siblings could create a maze that runs the length and height of the house for each other; changing the winning route each hour. • Washing line stories By making a makeshift pulley system from washing lines, bike wheels and clothes pegs, stories could be written on paper and pulled back and forth to be shared between neighbours. • Knights of the kitchen table Using implements only found in the kitchen cupboards; bored homeworkers could have a contest for the best knight costume. (d) Submission requirements One or two A3 sheets (landscape or portrait) explaining your design. Your files should be saved as a high-resolution (300dpi) PDF (Max 25MB) and should show an image or set of images of your design in use. This could be an illustration, a 2D/3D technical drawing, a photo of a model, an animation, a mix of these, or anything in between! You may want to add annotations, dimensions, construction information, or zoom in on parts of your idea to help us understand how it might work. The more detail, the better. In addition to your sheets please include with your submission: • Your name, social media handles and portfolio/website link. (So we can promote your work!) • The name of your design. Make it snappy! • 300 words explaining your design. • A kit list of objects/materials needed to create your design. Please email your submission to: hello@playgrounddesignstudio.com with the subject title ‘PLAYHOUSE competition’. Work can be done by hand but needs to be digitally submitted (please don’t send us anything by post!). The competition is free to enter and open to creatives from all disciplines both in the UK and abroad. Submissions can be from an individual or a team effort (no limit on team sizes!) (e) Submission Deadlines First wave of submissions by 6pm Friday 24th April 2020 to be featured in May. Second wave by 6pm Friday 22nd May 2020 to be featured in June. (f) Competition Outcome A selection of the best submissions will be showcased on our social media pages including applicants’ details. We hope this will be a great opportunity to support and promote creatives during a difficult period, while bringing some much needed light-relief through play. In addition, we aim to collate these designs into a book or individual prints to be sold at the end of the lockdown period, with all profits going towards the National Emergencies Trust’s Coronavirus Appeal. The appeal collects and distributes funds to local charities and organisations supporting those directly affected by Coronavirus physically, socially and economically. Instagram: @playhouse_comp Facebook: Playhouse Competition Twitter: @playhouse_comp (g) Copyright By submitting work to this competition you are giving consent for Playhouse Competition to distribute and publish this work on your behalf both digitally and physically. All copyright stays with the designer. Playhouse Competition is a collaboration between Manchester design studios: Playground: @playgrounddesignstudio Ben Clark Design: @ben_clark_design Barney Ibbotson Illustration: @barneyibbotsonillustration Download full brief here: www.playhouse-competition.com Register by: 04-24-2020 / Submit by: 05-22-2020 View the full article
  2. The Student Annual Architecture Models + Artifacts (S.A.A.M.A.) exhibit is a collaborative design exhibition that focuses on architecture student model work. It is an annual exhibition that catalogs a curated publication of the best physical models that architecture students have made across North America. This is a call to all hardworking architecture students to submit images of their models to be reviewed by the Curatorial Practices Team at KSU-Arch (Kennesaw State University) and publish a catalog of the best work that you have to offer in a digital exhibition. Register by: 05-01-2020 / Submit by: 05-01-2020 View the full article
  3. Winners will receive a custom copper plaque featuring an etching of their award-winning project at the 2019 awards ceremony in New York City. Following the reception, projects will be featured on the Copper Development Association’s website and promoted in various publications. Description: Architects, designers and sheet metal contractors are invited to submit their copper building projects for the 2019 North American Copper in Architecture (NACIA) awards program. The program recognizes and promotes architectural copper and copper alloy structures in North America. Eligible projects must feature a significant application of architectural copper, be located in the North America and have been completed within the past three years. Submission link: https://www.copper.org/applications/architecture/awards/submit.html Register by: 01-31-2019 / Submit by: 12-31-2018 View the full article
  4. The 2020 Architecture at Zero competition challenge is to create a zero net energy library for the San Benito County Free Library in Hollister, CA. Entrants are encouraged to highlight any energy efficiency strategies or systems shown. In order to demonstrate the building design and its performance, entrants will provide required documentation and may also include supplementary documentation. The preferred solution is an all electric zero net energy library. The preferred solution will not include natural gas and will use electric power. Register by: 04-17-2020 / Submit by: 05-11-2020 View the full article
  5. Architects, interior designers, landscape architects, researchers and students are invited to submit works planned or written since 2015 onwards. PowerPoint presentations, not exceeding 5mb, should include a short explanatory text describing the project, its location, purpose, its uniqueness and date of accomplishment.. Run by Architecture of Israel and The European Union, the competition is international and organized in six categories: Buildings, Interior Design, Landscape Architecture, Conceptual Plans, Students and Research. Special credit will be given for creativity, feasibility, climate and environmental awareness. Projects reaching the final stage will be published in a special issue of Architecture of Israel. Final Stage Chair: Professor Winka Dubbeldam, Partner of Architecture-Tectonics and Chair of the Department of Architecture, Stuart Weitzman School of Design University of Pennsylvania - www.archi-tectonics.com www.aiq.co.il +972-9-955-1500 Register by: 02-29-2020 / Submit by: 02-29-2020 View the full article
  6. AIA National Photography Competition was founded to capture the photographic talents of architects and design professional. Top fourteen award winning images will be exhibited at the AIA 2020 National Convention/Conference on Architecture in Los Angeles, CA in May 2020. In addition, the images will be available for public viewing at AIA Chapters. Register by: 04-15-2020 / Submit by: 04-15-2020 View the full article
  7. The Institute for Advanced Architecture of Catalonia (IAAC) is pleased to inform you about the launch of Global Summer School 2020 (GSS20), the 13th edition of the international summer educational program focused on redesigning the future of our cities. The Global Summer School will take place in Barcelona and in other cities or “nodes” worldwide simultaneously from June 29 through July 11. Global Summer School is an opportunity for ambitious architecture professionals and students alike to conduct multi-level investigation on the implications of emergent techniques in our planned environments. Each year, international teams located in key cities around the globe explore a common agenda with projects deeply embedded in local conditions unique to that city. Participants in each location have an international laboratory at their disposal to test their design hypotheses, and will learn how design conclusions derived locally can be tested and evolved globally in different cities where other teams reside. Each node is taught by a renowned professional in the architecture field, and will feature lectures from experts in various fields related to the topic being tackled in that city. This intensive two week workshop connects each participant to ongoing research agendas in robotics, simulation, parametric design, digital fabrication, and other relevant emerging design methodologies. Specific emphasis is placed on understanding and creating critical research advanced on the application of new technologies in design and architecture. “Programs such as IAAC’s Global Summer School have never been more important than they are now,” said Aldo Sollazzo, director of the Global Summer School at IAAC. “The world is in severe need of new minds in architecture to solve the humanitarian problems that threaten us. We at IAAC created the Global Summer School in order to provide the budding minds of the architecture field with the tools they need to address these problems.” The previous edition of Global Summer School 2019, “Becoming” brought together more than 160 international participants, and was a great success as an explorative summer educational program with 13 different locations worldwide. This year, GSS will have nodes in Barcelona, Monterrey, Manila, India, Melbourne, Beirut, Tehran, Istanbul, Dubai and many other locations soon to be announced. Students interested in participating need to submit an application here by May 31, 2020. To learn more about the GSS20, please visit the IAAC Global Summer School Official website: http://globalschool.iaac.net/ Instagram: https://www.instagram.com/iaac.gss/ Facebook: https://www.facebook.com/iaacgss/ To apply to the program, discover different nodes applications here: http://globalschool.iaac.net/gss20_apply/ Youtube: https://youtu.be/CPKiwmUSa00 Register by: 05-31-2020 / Submit by: 05-31-2020 View the full article
  8. Have an industry-changing design approach, research pursuit, product, or technology to share? To celebrate the state of the art—and the processes that made them possible—ARCHITECT invites design firms, manufacturers, researchers, students, startups, and inventors in all building-related disciplines to enter its 14th annual R+D Awards. This distinct program honors advances in architecture at every scale, from novel design and construction solutions to high-performance building systems and details, newfound building typologies, and go-to products and digital tools. Instead of focusing just on the polished results, the R+D Awards also values the rigor and persistence behind the solutions. Start today by registering your entries online—all it takes is an abstract (200 words maximum) accompanied by support materials (20 pages maximum). Your entries will be reviewed by jurors who straddle the architecture, technology, and innovation space. The winners will be published in the July 2020 print issue of ARCHITECT and on our website. Register your submission online by the early bird deadline of April 17, 2020, and pay a $175 processing fee for the first entry, and $95 for each subsequent entry. After that date, the fee increases to $225, with each additional entry at $145. Full-time faculty members, students, and researchers at academic institutions pay a reduced processing fee of $95 per entry for both the early bird and regular deadlines. All submissions must be complete and finalized by Friday, May 8, 2020, 11:59 p.m. EDT. For complete rules and regulations, visit rdawards.com. See past R+D Awards winners at our online archive. Register by: 05-08-2020 / Submit by: 05-08-2020 View the full article
  9. “Q City Plan · Qinhuangdao International Student Design Competition” can be seen as a new approach to make urban public spaces more intriguing through directly intervening in the small-scale environments instead of large-scale landscape axis, key areas or nodes, in order to complement the insufficient research and design on micro spaces in cities. “Q City Plan” is a new thought of people-oriented humanistic planning through a "trivial-to-grand" mechanism, which is expected to make a remedy for the traditional urban planning of macroscopic narrative. It is a government-initiated activity that involves people to be part of urban regeneration and development, which abandons large-scale demolition and building and respects the original urban texture at its best. Features 1.Design Categories are various and flexible; 2.Low cost and high level of practicability; 3.Architects-dominated. Architects have rights to control all aspects of projects including designs, materials, constructions, and costs. Competition Requirements Design Principles 1) Creativity: Create diverse and interesting places for Qinhuangdao citizens and tourists. A design must be original. 2) Locality: Project should be designed with a comprehensive consideration of local history, culture, and natural environment of Qinhuangdao with its geological features highlighted; 3) Sustainability: The sustainability of design, materials, and operation should be considered. 4) Feasibility: This is not only a conceptual competition. The selection of material, the form of construction and the requirement of craftsmanship should all be feasible. 5) People-orientation: Designs should fully consider diverse needs of different groups of people and provide citizens and tourists in urban spaces for activities. Design Categories There are a variety of design categories for participants to choose. Public spaces where daily activities of citizens and tourists occur, such as town square plaza, block, roadside green space, bathing beach, public toilets and food markets can be designed into art installations, street furniture & installations, and landscape scenes. Entries can be independent or in a series, however, unrelated multiple works are not allowed. It should be noticed that entry in a series is that under one certain theme, while production-oriented duplication is not encouraged (For more information about the requirements of site selection, please enter the official website http://qcityplan_qhd.uedmagazine.net/en_down.html to download). Site (1) The competition committee provides several available sites for design; participants can select one from these sites. For related basic information about the sites please download from competition website; (2) Participants are also encouraged to select sites and definite design theme by themselves, discovering and finding solutions to urban issues with a bottom-up approach. A self-selected site should be a real site in the city of Qinhuangdao. Photos, satellite images and videos of the site are required in submission materials. Participants are required to consult the organizing committee before making the final decision. Participants will be disqualified if they started design without acknowledge of the site by the organizing committee. (3) Whether the participants choose the provided site or self-selected site has no influence on the jury review. (The information of the provided site can be downloaded from the official website) Register by: 05-30-2018 / Submit by: 06-16-2018 View the full article
  10. Ideasforward wants to give young creative people from around the world the opportunity to express their views of the future of societies through their innovative and visionary proposals. We are an experimental platform seeking progressive ideas that reflect on emerging themes. The eco design, sustainable architecture, new materials, concepts and technologies are compelling issues in the societies of the future and the involvement of the whole community is imperative. In an era of globalization where communication was dominated by the technological revolution, there is the need to rethink the cities and how Man can relate in a global World as well as rethink the economic, social and cultural patterns of contemporary societies. The young creatives and thinkers are a precious commodity that we value a lot. We want to give them a voice. AIM OF THE COMPETITION - 24H A space where the time limit is used to stimulate your creativity. The aim of this competition is to present answers in 24h to social problems, visionary ideas, humanitarian causes and sociologic problems of the contemporary societies. Commitment, perseverance, inspiration and hard work are all the necessary bases to develop a proposal that meets the premises that will be released regularly in the brief of the competition. We challenge you to prove your talent in 24 hours! There is a period of registration on the competition, when it ends, starts the 24H competition! You have 24H to develop a proposal that responds to the program contained on the brief that will only be available on the same day the competition starts. Take the risk! FRAMEWORK Humanity Are we the holders of civilizational powers? Are we responsible for the humanitarian safeguard? Are we responsible for the genocide? Are we responsible for war crimes? Are we responsible for wars? And for peacemaking ages? And by false morals? And by the values? And by the rules? And by the bulletproof countries? For children, women, man, animals, air, ocean, rivers, plants, trees, jungles? Yes we are. Register by: 05-27-2018 / Submit by: 04-27-2018 View the full article
  11. This is a call for all visionary architects and designers that wish to change the Education in a worldwide scale. Our world urgently needs architectural proposals that foster innovative ideas for the Schools of this Third Millennium. The 7 Petal School is such a project, aiming at a re-evolutionary educative transformation, based on the programs of Pedagooogia 3000. With this purpose, the Architects 3000 Network was co-created in 2008. As non-profit and pedagogic organisations, the Architects 3000 Network and Pedagooogia 3000 conceived this open call as a solidary competition, based in sharing ideas, establish alliances and open opportunities, in which we all win. All together we are co-creating this network of ideas to transform the Education for the children of Today and Tomorrow. Please share your creative visions! Topics: Innovative architecture for a 7 Petal School for an existing site or an ideal place. The proposals must integrate the 7 pedagogical areas which are interlaced and complementary. Please download the 7 Petal School book, at no cost, by Noemi Paymal and Pedagooogia 3000 and refer to the 7 Petal School Web Page (https://architects3000.weebly.com/open-calls.html). Design and conceptual guidelines: The proposals will be appreciated and selected by the following guidelines: • Layout of the 7 Petals clearly outlined, with its respective 7 colours • Integration of some universal geometry, related to contemporary design • Bio-construction (optional) • Bio-climatic design • Green areas and open air spaces • Functional and practical design for children • Aesthetically harmonious and attractive • And fun for the students (and teachers)! Awards: Three selected proposals will receive a free registration and hotel accommodation (for one person per team) to present the project and participate in the 6-days of the 9th International Gathering of Architects 3000 and Universal Geometry that will happen in Milazzo, Sicilia, Italy (September 24-30, 2018). Register by: 09-07-2018 / Submit by: 09-07-2018 View the full article
  12. The announcement aims at the selection of 10 candidates between architects, designers and wood carpenters who will take part to a design and selfconstruction workshop in a 1:1 scale. The thirteenth edition of Camposaz will take place from 11 May to 20 May 2018 in the art centre of Vooruit (Gent, Belgium), within the framework of The May Events festival curated by Silvia Bottiroli. Conceived on the occasion of the 50th anniversary of May 1968, The May Events doesn’t aim at celebrating it or at discussing its accomplishments and failures. It is rather a way to use this anniversary as a trampoline to investigate where and how art is today a place for social choreographies to be shaped and performed, for bodies and subjectivities to gather and generate new movements, and for us all to sense the potentialities for revolt and revolution in and through the arts. During the festival a temporary community of architects, designers and carpenters will design, work and live together for ten days, with the aim of contributing to the festival with a temporary installation within the space of the Vooruit Café. The ambition of Camposaz 13:13 is to transform the café into an active space of confrontation for the festival, emphasizing its role of collective and interactive space. The installation, constructed with modular wooden elements, will try to accommodate informal lunch conversations, conferences, and debates, becoming a backdrop for the artists’ performances. The May Events will be an occasion, for the participants, to explore the possibility of an autonomous proactive collaboration between architects and designers as a form of resistance to the extreme competitiveness of today’s creative economy. Camposaz consists in a free workshop aiming at designing and self-building architectural objects for space reactivation and landscape enhancement. It is targeted to young architects, designers and carpenters, selected by Camposaz collective, for the purpose of gathering in a temporary group the processes of design and self-construction. In ten days, the participants will ideate and create wood Installations, following the thematic suggestions provided by the organizers and developing eco-friendly, practical and sustainable designs based on the relationship with the construction site and its users. Register by: 04-16-2018 / Submit by: 04-16-2018 View the full article
  13. The Institute for Advanced Architecture of Catalonia (IAAC) is pleased to inform you about the Global Summer School 2018, 11th edition of the international summer educational program about the future of our cities, that will take place in Barcelona and in other nodes worldwide simultaneously from the 2nd to the 14th of July 2018. This two-weeks intense program brings together experts from around the world to discuss the future of urbanism and the impact of technology on spaces exploration through a series of workshops, global lectures, presentations and a final ceremony. The Global Summer School (GSS) is a platform defined by ambitious, multi-scalar investigation on the implications of emergent techniques in our planned environments. Each year, international teams located in key cities around the globe explore a common agenda with projects that are deeply embedded in diverse local conditions. Because of this, participants have an international laboratory to test their design hypothesis, understanding how design conclusions derived locally can be tested and evolved globally in different cities where other teams reside. This intensive course connects each participant to ongoing research agendas in robotics, simulation, physical computing, parametric design, digital fabrication, and other relevant emerging design methodologies. Specific emphasis is placed on understanding the multi-scalar implications of design conclusions, thus creating critical research advanced on the application of new technologies in design. Nodes for Global Summer School 2018 editions are: Barcelona, Paris, Quito, Muscat, New York, Querétaro, Shanghai, Budapest, Tehran, Chandigarh, Istanbul, Manila, Moscow, Melbourne and Beirut. The previous edition of Global Summer School 2017 - Space Dynamics - brought together more than 1500 international participants, becoming a great success as a reference summer educational program for Barcelona in the field of cities. Learn more about the program & GSS Call for scholarships at: http://globalschool.iaac.net/ Applications are open: http://globalschool.iaac.net/gss18_applications/ Register by: 06-28-2018 / Submit by: 06-28-2018 View the full article
  14. CGTrader, one of the leading 3D model marketplaces in the world, has just launched the Digital Art Competition, which is open to all CG artists (both 2D and 3D): https://www.cgtrader.com/digital-art-competition ! You can submit up to three works of art to each of the six categories: Character Illustration, Character Concept Design, Environment Illustration, Environment Concept Design, Object Design, and Object Concept Design. All artworks will also have the chance to win the Public Award. The CGTrader Digital Art Competition offers artists exposure in our 1.2M+ user community and the opportunity to win prizes worth a total of $60,000. There are no hard requirements, and artworks do not have to be created exclusively for the competition, so feel free to show everyone your best and favorite works. For more details, visit the competition page and be sure to check out the Categories & Prizes section! Register by: 09-30-2018 / Submit by: 09-30-2018 View the full article
  15. The intent is to involve citizens in urban potentials of the underused and/or abandoned spaces of Winnipeg. Through a community based ideas competition, people will be encouraged to come up with imaginative solutions for the site. There are no limitations to the ideas, and explorative ideas are encouraged. By giving the voice to the community, people are able to take ownership and provide their ideas to a platform that emphasizes a shared collective of ideas. The Alexander Docks have become one of these derelict spaces in which the local community has the opportunity to voice their ideas of how it could be better used. Located along the Red River, there is even greater opportunity to link the downtown with access to the river. We’re posing this question to the community - what type of public space would most benefit the site? All proposals will be on display and continue the conversation of how to develop the docks area. Submissions will also be sent to the City of Winnipeg to show just how invested Winnipeggers are in our public spaces. Think big; use your imagination; think about what the space and downtown could really benefit from on the site. Submissions can be done individually or in teams to come up with a bold new idea or use for the immediate and surrounding site. It is strongly encouraged that the final submission address one of the seasons (Spring, Summer, Fall or Winter) and accessibility to the river. Using the downloadable submission board, draw, paint, collage, render, write, use any medium you’d like to clearly interpret your idea. Register by: 04-24-2018 / Submit by: 04-24-2018 View the full article
  16. VOLUME 39: FOUNDATIONS & DISRUPTIONS Technology is the answer—but what was the question? —Cedric Price Just 20 years ago, Nicholas Negroponte, the founder of the MIT Media Lab, anticipated that the post-information age would remove the limitations of geography. Digital living, he said, would allow transmission of place itself. (1) This prediction that technology would destroy distance and that our physicality would lose relevance did not hold true; rather, it expanded the meaning of physical space by making it more complex and inseparable from its digital dimension. (2) The translation of the built environment into digital information—through robotics, big data, and smart sensors—creates a new definition of what is spatial. (3) As the industrial revolution drove automation at the turn of the nineteenth century, the social, cultural, and political motives ever-present in open discussions and behind closed doors gave shape to social values and standards that define today’s cities. If we are in an age of a similar turn, it seems that currently ubiquitous techno-optimism and the sheer pace of development is thwarting our ability keep stride with any adequate scrutiny. While optimization and efficiency become the highest regarded value systems for maximization of profit, all other values seem to be deemed irrelevant. Whether at home or in the public realm, the digitalization of our space comes with a shifting locus of power. The four most powerful tech giants, Google, Apple, Facebook, and Amazon—known collectively as GAFA—keep track of every step we take in order to know our needs before we do, from highly personal scales to the scale of the environment and the city. The urban realm has become an arena for technological experimentation that happens without our conscious participation. “Cyberspace,” the sharing economy, cryptocurrency, and AI all emerged from a quest for equality, yet their utopian manifestoes increasingly project capitalist agendas and their expanding reach raises concerns of very significant violations of public privacy, security, and that very equailty they set out to protect. Is the internet a public utility? Can Bitcoin build sustainable wealth when mining a transaction costs more than powering a home? Where does the individual stand in a fully networked and digital society? Are we reduced to consumers or elevated as agents by our seemingly limitless options for customized existence? How will projects like sustainability or community, in opposition to fast-paced consumption, retain relevance? How will architecture adapt, reconfigure, and develop to shelter us from our digital shadows and provide structure in our augmented lives? Will it preserve the elements of human existence that cannot be reduced to an algorithm and sold for cash? Data and numbers offer quantifiable truths, but output is not debate and technology as a force that acts on and within human societies and global ecologies is anything but neutral. As technological change rushes relentlessly forward architects play catch up, pushed to consider a blurring of our foundational dichotomies: interior/exterior, public/private, urban/rural. Volume 39 seeks critical perspectives on the role of technology within the built environment. We are interested in the social, economic, political, and ecological implications of technological “progress” as it relates to architecture, design, and urbanism, and in examinations of the role of architecture that go beyond a purely reactionary model. How should we extend the definitions of architecture and urban design to encompass virtual places as well as physical ones? Digital modernity is upon us, and the human is still at the centre of this paradigm shift, determining the courses charted by our machines. Who do our choices leave behind and who do they empower? Register by: 04-01-2018 / Submit by: 04-01-2018 View the full article
  17. Future Campus – University College Dublin International Design Competition focuses on enhancing and enlivening University College Dublin’s (UCD’s) extensive campus. This competition – the first stage of which closes at 14:00 BST on Monday 26 March 2018 – is seeking an outstanding integrated multidisciplinary team for two much-needed design initiatives. First, the Entrance Precinct Masterplan will create a new urban design strategy for a 23.8 ha area that will guide UCD in defining the quality of the campus through placemaking, architecture and the public realm, as well as allowing for future planning. Essential to this will be a distinctive, confident and highly-visible entrance and arrival experience that expresses the University’s identity and showcases its Dublin site. The second element, the 8,000 sq m Centre for Creative Design, is conceived as a charismatic yet well-integrated architectural addition – a maker space that is a living learning lab – that will express the University’s creativity and promote inter-disciplinary engagement. The total value of the Centre for Creative Design is circa €48 million. Initially, UCD is seeking expressions of interest from integrated multidisciplinary teams organised under a lead consultant and including expertise in architecture, masterplanning, urban design, landscape, sustainability, engineering and transport planning. At the second stage, teams will be invited to propose additional consultancy including, but not limited to, planning, lighting design, wayfinding and accessibility; and international teams will be required to team up with a local executive team. An honorarium of €40,000 will be paid to each of the shortlisted teams following the conclusion of the competition. Register by: 03-26-2018 / Submit by: 03-26-2018 View the full article
  18. This year’s ASA International Design Competition aims to upend the typical associations of vernacular architecture and design. The term ‘VEX’can be approached from a multitude of perspectives, all to challenge, or agitate, the stereotypes of what vernacular should or should not be. One tends to assume that vernacular architecture is in opposition to modern architecture and lifestyle. There is the perception that vernacular is something that is traditional and therefore is considered to be technologically ‘inept’ or ‘crude’. This relegates vernacular design to irrelevance in today’s society and also implies that it is immutable and static, and ‘unimprovable’. The challenge of the competition is for participants to create a new type of vernacular with characteristics not commonly associated with vernacular design. The competition is looking to showcase new vernacular design that is mutable, inventive and capable of self-renewal. The goal is tore-think vernacular as something that can assume performative roles and possess generative potentials. The Jury will reward entrants that can demonstrate vernacular design that is dynamic and is particularly suited to innovation, invention and relevance. Register by: 03-31-2018 / Submit by: 03-31-2018 View the full article
  19. Ideasforward wants to give young creative people from around the world the opportunity to express their views on the future of societies through their innovative and visionary proposals. We are an experimental platform seeking progressive ideas that reflect on emerging themes. The eco design, sustainable architecture, new materials, concepts and technologies are compelling issues in the societies of the future and the involvement of the whole community is imperative. In an era of globalization where communication was dominated by the technological revolution, there is the need to rethink the cities and how Man relates in a global World as well as rethink the economic, social and cultural patterns of contemporary societies. The young creatives and thinkers are a precious commodity that we value a lot and so we want to give them a voice. AIM OF THE COMPETITION - 24H A space where the time limit is used to stimulate your creativity. This competition proposes give responses in 24H to the social problems, future visions, climate changes, humanitarian causes and sociologic problems of the contemporary societies. Commitment, perseverance, inspiration and hard work are the necessary bases to develop a proposal that meets the premises that will be released regularly in the brief of the competition. We challenge you to prove your talent in 24 hours! There are a period of registration on the competition, when it end, started the 24H competition! You have 24H to develop a proposal that responds to the program contained on a brief that you only know on the same day that start competition. Take the risk! FRAMEWORK Big Data Imagine something gigantic. Imagine something immeasurable. Imagine what can be bigger than the planet Earth. Imagine things. Let’s imagine the volume of what can not be accounted for. Imagine structures. Imagine the speed. Imagine the complexity. Let us imagine the variability. Imagine the variety. Imagine a dimension of information so big that wanting to account for it, is simply impossible. Imagine what is going on around us. Imagine what we can see and not see. Imagine information. Can we imagine the non-visible? Let’s imagine Big Data. beginning of the registration period: February 19th Promotional registration period from February 19th to February 25th at 23:59 - Fee € 20€ Regular registration period from February 26th to March 27th at 23:59 - Fee € 25€ Late period of registration from March 28th to April 7th at 11:59 - Fee € 30€ During the competition period: Fee 50€ Publication of winners and honorable mentions at www.if-ideasforward.com on May 18th the competition date // April 7th to April 8th // The competition begins at April 7th 12:00 noon and ends at April 8th 12:00 noon (London GMT + 0:00) AWARDS 1st Place - € 500 + publication in website, social networks and media partners + 24H trophy + 5 sketchbooks Emílio Braga + 24H registration fee 2nd Place - € 150 + publication in website, social networks and media partners + 24H trophy + 5 sketchbooks Emílio Braga + 24H registration fee 3rd Place - € 50 + publication in website, social networks and media partners + 24H trophy + 5 sketchbooks Emílio Braga + 24H registration fee 7 Honorable Mentions - publication in website, social networks and media partners This is a competition in 24 hours so you only have access to the brief on the contest day Download on April 7th 12:00pm (noon) (London GMT+0:00) but do not forget that you always have to register before April 7th at 11:49 am (London GMT + 0:00) CONDITIONS FOR PARTICIPATING Participation can be individual or as a group. Participants must be over 18 years old. In the case of groups, the leader must be over 18 years old. By participating in an ideasforward contest the participant accepts all the terms and conditions published on our website that define the rules for use of the company website, as well as the rules of participation therein. Register by: 04-07-2018 / Submit by: 04-08-2018 View the full article
  20. This is a call for Works of art and design that are also devices for manifesting, registering, materializing, manipulating, or visualizing the quality, movement, properties, or “spirit” of air in, around, and through buildings. Air: the mixture of nitrogen, oxygen, and carbon dioxide that serves all forms of terrestrial life; that carries a million other compounds and particles; that we feel on our skins and breathe and smell; that vibrates with sound; that carries birds and planes; that foams water, feeds fires, and fills tires; that moves curtains and removes roofs; that presses in on everything without our noticing. Air invisible, essential, shapeless, shaped: how might we see you? Air, brother of Space, how might we design with you in mind? The works selected will be exhibited as part of a symposium (called A I R, set for October 4, 2018), that will bring designers, writers, scientists, engineers, and artists together to explore the theme of air beyond conventional terms (e.g, climate, HVAC, pollution…). The Work should be a physical object that brings the beholder’s attention to the nature and quality of the air in the immediate environment, defined for the purposes of the Competition as: inside or near West Mall Building and Battle, Sutton, and Goldsmith Halls of the campus of The University of Texas at Austin. Works that also quantify in some way will be preferred. Works that are shippable and technically and economically feasible will also be preferred. Those that are not, and are still of high interest, may be chosen for display and publication as representations. Register by: 04-05-2018 / Submit by: 04-05-2018 View the full article
  21. Celebrating its 25th anniversary this year, the annual awards program organized by Confindustria Ceramica (the Italian Association of Ceramics) and the Italian Trade Agency honors the exceptional work of North American architects and designers who feature Italian ceramic and porcelain tile in their residential, commercial and institutional projects. In a new initiative this year, Ceramics of Italy is also looking for imaginative concepts from students in addition to built projects. We are excited to announce that the 2018 Ceramics of Italy Tile Competition has officially launched! Celebrating its 25th anniversary this year, the annual awards program organized by Confindustria Ceramica (the Italian Association of Ceramics) and the Italian Trade Agency honors the exceptional work of North American architects and designers who feature Italian ceramic and porcelain tile in their residential, commercial and institutional projects. In a new initiative this year, Ceramics of Italy is also looking for imaginative concepts from students in addition to built projects. Visit www.tilecompetition.com to learn more and apply by February 23, 2018 Register by: 02-23-2018 / Submit by: 02-23-2018 View the full article
  22. This competition challenges participants to design a Sky Forest & Bee Farm Hotel Skyscraper as a concept that must take advantage of any great views around it and minimise any bad view this area of Chelsea district in Manhattan, New York Metropolitan Area. The design is expected to be visually and aesthetically engaging in contributing positively to the area with emphasis on provision of great hotel and leisure facility. It should maximise the positive contribution of such a vertical structure close to the Hudson River whist minimising the negative impact. The aim of the competition is to explore and investigate the possibility of a high quality Sky Forest & Bee Farm Hotel Skyscraper within a development concept that sets a new high standard in contemporary high-rise or tall building design in a key part of Manhattan in New York as well as a statement of our the need to reintroduce more of nature in urban areas. Register by: 02-20-2018 / Submit by: 04-20-2018 View the full article
  23. COMPETITION TITLE Triumph Architectural Treehouse Award (TATA) 2018 : Treehouse fit for a Prince AIM: The aim of this international ideas competition is to recognise the architectural and design principle involved in designing a high quality treehouse and the role they sometimes play in shaping our ideas of low-cost, low maintenance and sustainable architectural design in many world communities. This competition investigates, explores and emphasises the importance of sustainable concept in Treehouse design as they become ever more popular, more intricate and more commercial. PROJECT The program challenges participants to design an original Contemporary Treehouse fit for a modern Prince as a play and discovery space to be used by the young Prince George, his parents and friends. The treehouse design should allow for adult supervision from a distance with any use of modern technology kept to a minimum. In the knowledge that every child is their parents prince and princess, combined with an inclusive society we encourage designs that allow for further use for other private, public or associated charity playtime events. The treehouse concept must be one that is sustainability and exhibits consideration for the welfare of the tree at it’s core. It should also project an image of elegance and connection to nature in its form and aesthetics. Treehouses have a magic that stimulates our imaginations in any unique surroundings and posses an unforgettable promise of an adventure. The uniqueness of a Treehouse is sometimes based on the unique feature of the host tree or anchor points, which adds to that childhood dream or fairy tale of a hideout and adventure playground set high in the sky. It is also a space of retreat transporting adults from the stresses of everything reality to a world high up the tree top to be close to nature or an elevated view. Treehouses were all the rage among wealthy adults during the renaissance and through 16th and 17th century Europe. It known that the current Queen then, Princess Elizabeth and Prince Phillip stayed in a treetop lodging in 1952. Register by: 03-16-2018 / Submit by: 03-23-2018 View the full article
  24. NYVC Ideas Competition New York is the emblematic city of professional progress, great ambitions and large corporations. A place where the idea of success in society is pursued although in many cases it is accompanied by long working hours. People spend a third of the day or more in workspaces and most offices were designed to increase productivity regardless of the spatial quality or well-being of employees. We propose an ideas competition for a new tower with a mixed-use program in the city of New York. A large hybrid building that generates quality work spaces, temporary housing, cultural and leisure spaces. A small vertical city for the city of the 21st century, where urban life is condensed and integrated into the public spaces in New York. Can a mixed-use building generate productive spaces and collective spaces for the entire enjoyment of the community? Register by: 04-29-2018 / Submit by: 05-13-2018 View the full article
  25. At Module (www.modulehousing.com )we love to push the envelope when it comes to construction technology, and the world of digital manufacturing fascinates us. So, we are teaming up with Roboto NYC to host a design challenge! Design an artifact for a Module home. Entries must be suitable for ‘light fabrication’ techniques such as laser cutting, 3d printing, hand assembly & finishing. Submission categories include: 1. Furniture 2. LED Lighting 3. Wall System Register by: 03-16-2018 / Submit by: 03-16-2018 View the full article
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